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The Proteus Controller All-in-One Kit allows gamers to build their own way to play. The unique modular video game controller kit features innovative ‘snap and play’ parts that easily connect together and comes with everything that gamers need to play their favorite Xbox and PC games right out of the box. With this one kit, players can build over 100 million traditional and custom configuration and LED lighting variations

Join Our Discord Server
Keep up to date with new features and see what the community is building.
Want to see if the controller could work for you? Ask the team to try out your idea and share configuration requests.
Snap & Play
Build & bebuild your controller over and over, even mid-game! The Proteus Controller only take a few seconds to re-sync each time and there is no need for extra drivers.

Build It

Play It


What's included
The Proteus Controller Standard Kit comes with everything you need to build over 100 million configurations for Xbox and PC right out of the box.
Featured in





CNET Review


FREE Companion SOFTWARE
Remap your buttons
Buttons will remember their mappings even when you remove them from your controller. Each kit also comes with two extra buttons as well as an extra mini analog stick

FREE COMPANION SOFTWARE
Change your analog stick directions
With the ability to change your default analog stick direction between up to 8 different directions and invert both the vertical and horizontal axis...
You can connect your analog cubes and mini analog sticks to your controller in any orientation!

FREE COMPANION SOFTWARE
Customise your lEDS
Customise your LEDs to match your setup and mood and make it truly yours

DESIGNED FOR XBOX
ByoWave works directly with the Designed for Xbox team to ensure that the Proteus Controller works seamlessly with Xbox Series X|S, Xbox One and Windows 10/11.
This means that the Proteus Controller is an officially licensed product and will read in as an Xbox controller on Xbox and PC.
From Concept to reality
OUR JOURNEY TO DEVELOPING THE PROTEUS CONTROLLER

Where it all began
SOMETIME IN THE EARLY 2000'S
Our story actually begins all the way back in the early 2000's where Brandon Blacoe and Eibhlin O'Riordan spent their early years together in playschool and became the best of friends. This is when their love of gaming began. Their favourite game to play together was Shrek 2 on the PlayStation 2!

THE PROBLEM
January 2020
Brandon and Eibhlin lost touch over the years but met up again at a Game Jam in 2020! They made a game together about a blob of Goo that gained consciousness after a failed lab experiment and had the ability to 'bend- goo' (like air-bending, but goo)!
Brandon was studying his Masters in Electronic and Computer Engineering and Eibhlin was doing her undergrad in Game Design. Eibhlin told Brandon about her disability, Ehlers Danlos Syndrome, and how it affected her ability to play video games with one hand.

The Solution
June 2020
Brandon spent a lot of time thinking about the problem that Eibhlin had with using standard video game controllers. He realised that there were many other people out there who were also struggling to find a controller that worked for them and Brandon decided to try to find a solution. And ByoWave was born!
The team started in an attic. They took part in a small competition and they won just enough money to buy a 3D printer and Brandon began to iterate on his ideas. The team started with a one handed controller concept, because that was what they had experience with, but when they began speaking to disabled gamers that they met on reddit, they quickly learned that everyone wanted something different, and that there was no one-size-fits-all solution to this problem.

Testing
End of 2020
In order to iterate faster, Brandon came up with the idea to 3D print cubes and ship them to our testers to see what configurations they came up with as a basis for a new design. It turned out that the testers loved the cubes and loved the level of modularity and customisation they offered.

Iteration
2021 & 2022
The next 2 years were spent iterating on the Proteus Controller prototypes and testing as much as possible with users. We travelled around the world to different conferences to see what people really thought about our ideas and we got amazing feedback! We 3D printed functional prototypes of the Proteus Controller and began nailing down on features and functionality based on user feedback.

IT'S HERE!
2024 and beyond!
The Proteus Controller finally launched in 2024! It's been an amazing journey so far thanks for sharing it with us!
We have received amazing feedback from the community and we love seeing the configurations you build!
Here's to more developments into 2025 and beyond!