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ByoWave Proteus Controller

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Two-hands-building-the-Proteus-Controller

ByoWave Proteus Controller

Modular, customizable. Infinite configurations.

One-Hand-Configuration-Proteus-Controller.

Free Companion Software

Remap your buttons. Save your setup.

Customize your controls with our free software — no coding or hassle required. Once mapped, each button remembers its function even if you remove it from your controller. Every Proteus kit also includes two extra buttons and an additional mini analog stick for even more flexibility.

FREE COMPANION SOFTWARE

Change your analog stick directions

With the ability to change your default analog stick direction between up to 8 different directions and invert both the vertical and horizontal axis...

You can connect your analog cubes and mini analog sticks to your controller in any orientation!

Click here to check out additional alternative analog sticks.

FREE COMPANION SOFTWARE

Light it your way

Customize LEDs to match your mood, your setup, your style.

Hand-holding-the-Power-Cube-showcasing-feature-highlights

Build and rebuild your controller anytime — even mid-game.

The Proteus Controller re-syncs in seconds with no extra drivers needed, so you can experiment, adapt, and keep playing without interruption.

The-Proteus-Controller-being-built

Build It

The-Proteus-Controller-build-for-one-hand

Play It

Use the left and right arrow keys to navigate between before and after photos.

Featured in

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CNET Review

DESIGNED FOR XBOX

ByoWave works directly with the Designed for Xbox team to ensure that the Proteus Controller works seamlessly with Xbox Series X|S, Xbox One and Windows 10/11.

This means that the Proteus Controller is an officially licensed product and will read in as an Xbox controller on Xbox and PC.

From Concept to reality

OUR JOURNEY TO DEVELOPING THE PROTEUS CONTROLLER

Eibhlin-and-Brandon-when-they-were-little-playing-videogames

Where it all began

SOMETIME IN THE EARLY 2000'S

Our story actually begins all the way back in the early 2000's where Brandon Blacoe and Eibhlin O'Riordan spent their early years together in playschool and became the best of friends. This is when their love of gaming began. Their favourite game to play together was Shrek 2 on the PlayStation 2!

The-Original-Geobender-Design

THE PROBLEM

January 2020

Brandon and Eibhlin lost touch over the years but met up again at a Game Jam in 2020! They made a game together about a blob of Goo that gained consciousness after a failed lab experiment and had the ability to 'bend- goo' (like air-bending, but goo)!

Brandon was studying his Masters in Electronic and Computer Engineering and Eibhlin was doing her undergrad in Game Design. Eibhlin told Brandon about her disability, Ehlers Danlos Syndrome, and how it affected her ability to play video games with one hand.

Early-models-of-the-Proteus-Controller

The Solution

June 2020

Brandon spent a lot of time thinking about the problem that Eibhlin had with using standard video game controllers. He realised that there were many other people out there who were also struggling to find a controller that worked for them and Brandon decided to try to find a solution. And ByoWave was born!

The team started in an attic. They took part in a small competition and they won just enough money to buy a 3D printer and Brandon began to iterate on his ideas. The team started with a one handed controller concept, because that was what they had experience with, but when they began speaking to disabled gamers that they met on reddit, they quickly learned that everyone wanted something different, and that there was no one-size-fits-all solution to this problem.

The-first-Proteus-Controller-Testings

Testing

End of 2020

In order to iterate faster, Brandon came up with the idea to 3D print cubes and ship them to our testers to see what configurations they came up with as a basis for a new design. It turned out that the testers loved the cubes and loved the level of modularity and customisation they offered.

The-team-and-the-design-changes-throughout-the-years-of-the-Proteus-Controller.

Iteration

2021 & 2022

The next 2 years were spent iterating on the Proteus Controller prototypes and testing as much as possible with users. We travelled around the world to different conferences to see what people really thought about our ideas and we got amazing feedback! We 3D printed functional prototypes of the Proteus Controller and began nailing down on features and functionality based on user feedback.

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IT'S HERE!

2024 and beyond!

The Proteus Controller finally launched in 2024! It's been an amazing journey so far thanks for sharing it with us!

We have received amazing feedback from the community and we love seeing the configurations you build!

Here's to more developments into 2025 and beyond!

Buy yours now

Join Our Discord Server

Keep up to date with new features and see what the community is building.

Want to see if the controller could work for you? Ask the team to try out your idea and share configuration requests.