Yes, you can connect up to 30 modules together and there is no limit on how many multiples of a single part you can have.
Yes, you can have more than two analog sticks connected at a time. We have not yet defined if there will be a limit to this, but it will be at least 2 of each, i.e 2 left analog sticks and 2 right analog sticks connected at one time.
Each kit comes with at least one Power Cube. The Power Cube has the functionality to power and pair via Bluetooth, and you build your configuration around this.
Using co-pilot mode on Xbox and PC, you can combine up to 4 kits to work as one controller as long as you have one dongle and one Power Cube per controller.
No, as a Designed for Xbox product, this is not something that we can allow and we do not have plans to make this available.
We would like to offer a level of customisation through our app, if you have any requests for this functionality please reach out to us.
You can swap peripherals onto any socket face of the controller but you cannot swap the individual buttons on the peripherals themselves.
No, you cannot change the size of the buttons on the peripherals but we do offer a larger one-button module for those who cannot use small buttons. Each kit comes with two large one-button peripherals.
We hope in the future to offer additional buttons and peripheral options.
You will be able to adjust the deadzones of your analog sticks and recalibrate your analog sticks and triggers using our companion software.
We are looking into adding hall effect analog sticks to the controller, see below.
Yes! Based on community feedback we have added hall effect sensor analog sticks to the Analog Cubes :D
The triggers in the Proteus Controller do use hall effect sensors.
The Proteus Controller comes with all of the standard buttons that you would find on an Xbox controller, plus some extra buttons.
This includes the standard inputs
- Dpad Peripheral (Up, Down, Left, Right)
- XYAB peripheral (X,Y,A,B)
- Left Trigger Peripheral (LB, LT)
- Right Trigger Peripheral (RB, RT)
- Xbox Home Peripheral (Xbox Button, View, Share, Menu)
Other Inputs
- Left Analog Cube with analog sticks built in (LS, L3)
- Right Anlog Cube with analog sticks built in (RS, R3)
Extra Peripherals
- One Button Peripheral (default to A, but can be remapped in the App)
- Mini Analog Stick (default to LS, L3, but can be remapped in the App)
No, the analog sticks are built into the analog cubes.
This depends on the individual and the configuration.
But, if you already know what you want to build, you can make a build in a couple of minutes and start playing. If you're building something new for the first time can take some time to figure out where you want all of the buttons, but that is the fun part!
Again, this depends on the individual and the configuration.
If you're building a configuration in a way that you're already used to, then you should pick it up pretty quick!
Generally, we usually see that it takes our testers about an hour to get used to a new configuration enough to feel like they're getting good enough play through a game. But it would take a couple of weeks to feel really comfortable, and 'get good' with a new setup.
We recommend that when you get a controller you keep an open mind and try to get out of your comfort zone, it will be worth it! If you already play games before getting the controller we also recommend trying the controller on a slow-paced game that you are already familiar with so you are not trying to learn a new game and a new controller at the same time!
Some good games to start with are party games, racing games, or other non-competitive games. It can be a bit much to jump into a hyper competitive game with something you're not used to, but you do you!
Generally yes, you can build the controller using one hand but it depends on your strength and dexterity. It does take some strength and dexterity to unlock the switch on the body modules, but we are working to improve this and we may provide a tool to help. The peripheral buttons snap on and off very easily and require minimal strength to move around.
Each peripheral module has its own memory and it remembers what input it has been mapped to. So if you move your peripherals around they will still be mapped to the inputs that you set in the app or their default inputs.
The user guide will explain what each module is.
The Proteus Controller works well for one-handed gamers, gamers with chronic pain and generally anyone who is still able to press standard buttons and inputs, but who find the layout of standard controllers problematic or cannot hold a controller.
If you're not sure if the Proteus Controller will work for you please reach out and we can try to help :)
The first iteration of the Proteus Controller is made to fit the gap in the current market of accessible gaming for those who want a compact solution but still find a standard controller difficult to use.
Generally, if you do not have the strength or dexterity to push small buttons, move a large analog stick, or need to spread your controller out over a large area, then you may have difficulties with using just the Proteus Controller on its own in it's current state. We are working on new modules and peripherals to solve this issue.
However, you can combine the Proteus Controller with the Xbox Adaptive Controller using Co-pilot and any hardware that connects to the Xbox Adaptive Controller to find a solution. We will provide some examples of this soon.
Yes, our team has been testing the Proteus Controller with disabled gamers since day one. We started with 3D printing configurations and sending them out to testers all the way up to our current prototypes.
(Thanks to all of our amazing community members and testers who have helped shape the design of the controller 🙂)
The Socket and Plug Covers are plastic parts that protect the sockets and plug faces of the controller when they are not covered. This ensures that there is no connection issues if you accidentally touch one of these faces. They also make the controller more ergonomic and feel better in your hands. We recommend that you do not play without Socket Covers on any exposed Socket Face.
Yes, we have developed a mount peripheral that will allow you to mount your controller. This mount takes a 1/4 thread. We will be sharing more details soon.
No, the Proteus controller does not have rumble or haptic feedback. The size of the controller meant that we could not add rumble motors, but we may build a module in the future that connects to the controller to allow for rumble.
No, the Proteus controller does not have an audio jack. The size of the controller meant that we could not add an audio jack. You will not be able to use headphones that use an audio jack with the Proteus Controller, you will need to use headphones that connect directly to the console or PC.
In the future we may build a module that allows you to connect a mic or headphones
No, the Proteus Controller does not have impulse triggers.
Not at first, but maybe in the future. We have designed the components in the kits to give you the best opportunity to find a configuration that works for you, but please reach out if there is something specific you are looking to build and we can try and help you 😊
Xbox Series X|S
Windows 10/11
Xbox One
At launch the Proteus Controller will not work on Playstation 5 or Nintendo Switch.
It is very important to us to be officially licensed with console companies to ensure a seamless user experience and so that we can ensure the longevity of the controller.
We would love to partner with these platforms in the future! 🤞
We can't verify just yet, but hopefully! 🤞
If this is something important to you, please reach out and we can give some more info.
Yes, you can remap your buttons using the Proteus Controller companion app.
You should also be able to use other software, remap straight on PC and Xbox, or on Steam etc, but the Proteus Controller software will give you the most options.
Yes, you can save game profiels to the companion app and they will be linked to your saved configurations.
You cannot save game profiles to the Proteus Controller itself, but we are working on a solution that will allow you to upload game profiles from the app straight onto your controller.
Yes, you can change the LED colour to any RGB value and you can also adjust the brightness.
We are still working on optimising battery life so we cannot say for sure what the battery life will be.
What we do know is that the battery life will depend on how many components you have connected to a single Power Cube. Connecting multiple power cubes to your configuration will increase your battery life.
The Proteus Controller is wireless to the Xbox and PC via the Bluetooth dongle provided in each kit. There is no wired communication to console or PC for gaming, the controller does connect to the app via USB cable to a desktop.
Each Power Cube has a 3.7 V lithium polymer (LiPo) battery rated for a capacity of 760 mAh
Yes, each kit also comes with a 2.5-meter USB-C charging cable.
Yes, you can use the Proteus Controller while it is charging.
No, you cannot replace the batteries. The battery is in the very centre of the Power Cube, so to remove it you would have to take the controller apart. We did this to keep the size of the Cubes themselves as small as possible, if we designed the Power Cubes so that the battery was removable, all of the Cubes would have to be much much larger and you would not be able to build a compact controller.
The Proteus Controller connects to Xbox and PC via the USB Dongle provided in the kit.
No, your PC does not need to have Bluetooth to use the Proteus Controller because you can plug in a USB dongle.
Because the Proteus Controller is a Designed for Xbox controller, it will work like any Xbox Series controller with your game, so it should be the exact same process as developing for an Xbox Controller. We have tested the Proteus Controller on Unity and it reads in inputs just like any other gamepad.
If there is anything in particular that you would like us to test for you please reach out and let us know.
No, but there may be potential in the future to purchase individual components should a single component of your kit break.
We will be making the mechanical parts of the controller open source to allow people to 3D print custom components for their controllers. The software will not be open source.
Yes, we will be providing the source files for the connection mechanisms and the analog stick connector.
We will also be providing some example files of handles, mounts and analog sticks to get you started.We would like to develop our software to allow you to add custom parts to your configuration in a 3D space before ordering or downloading your 3D printed parts, to see how they look.
For now, no, because we are still testing. But maybe in the future.
The controller can be cleaned with Isopropyl alcohol wipes. We do not recommend that you clean the controller with water as this could get inside the device and can damage the electronics of the socket faces. We are unsure if any other cleaning products would damage the controller and we are currently working on more information for this.
If you are in a hospital setting and require the use of certain cleaning products, please reach out and let us know and we can try and test this to get you an answer.
Our goal is Fall/Autumn 2024 but this is subject to change.
The Proteus Controller will be available to purchase from our own website and some retailers. More information will be provided soon on which retailers.
You're getting a lower price when you preorder, and you're also getting one of the first units.
We are not sure when we will have units available direct to consumer, and preoder may be the only way to get a Proteus Controller in the next 9-12 months.
Submit a question or ask for more information and a member of our team will get back to you.